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Forza Motorsport 6: Turning 10

So here’s a long, hard, borderline-pervy look at the rear end of Forza Motorsport 6’s cover star, the All-New Ford GT. That’s the ‘all-new’ Ford GT, you must understand not some old rustbucket Ford GT from 2006 that only has a mere (smirk)  550 horsepower or (guffaws into sleeve) a sluggish 0-60mph time  of 3.3 seconds.

Nope, this All-New Ford GT boasts twin turbos, a whopping 600 horsepower and a nippy 0-60mph time of, er, 3.2 seconds. Not only that, but it’s curvy beyond all reason and bluer than a thousand lagoons. And, er, it doesn’t exist yet. It’s not slated to enter production until 2016, and considering that Forza Motorsport 6 is lined up for a gameplay reveal at this year’s E3, it’s pretty safe to assume that Turn 10 isn’t going to wait around for it to roll off the factory line before beginning work on its handling model. So how about it, Turn 10? How are you going to simulate a car that doesn’t even exist yet? Mmmmm?


“This speaks to the way our relationship with car manufacturers has changed over the past decade,” says Turn 10 studio head Alan Hartman. “Previously we would just license the cars and work from there. But today, our relationship has changed. Car manufacturers understand it’s a great platform to reach their userbase, and come to us first.

“One of the benefits of this closer relationship is that we have early access from the manufacturers. This means we have a wealth of information available to us during the design process, including computer-aided design, laser-scanning and other data cornerstones that enable us to understand how the insides of the car work. This enables us to build replicas that are more authentic than when we have access to the real thing”.

The All-New Ford GT is one of three cars announced for Forza 6 at January’s North American International Auto Show in Detroit, Michigan alongside Ford stablemates Shelby GT350 Mustang and the bruising F-150 Raptor. The latter is built for off-road, and Hartman explains that Turn 10 is using physics modelling designed for Forza Horizon 2’s Storm Island add-on to deliver a better off-road experience. The Forza Horizon series, of course, is put together by another studio, Playground Games, so it’s encouraging that, while Turn 10 celebrates a decade of making Forza games, the studio is still receptive to new ideas and ways of working.

Spoiler Alert
The ford GT’s rear spoiler changes its pitch based on the speed the vehicle is travelling and based on input from the driver, meaning it’s always angled for optimum wind resistance.

Balance of power
The car’s twin-turbo engine is mounted directly in the middle of the car, behind the driver seat, giving it a perfect 50/50 weight balance, which in turn means predictable handling.

Fiber Optic
The panels are comprised of lightweight aluminium and carbon-fibre materials. The reduced weight boosts performance although the GT’s top speed is electrically limited to 200mph. Still fairly nippy, mind.

Meet The Family Ford
These are three supercars that have been announced so far. They’re really sexy. well, aren’t they? Since our lawyers are tutting in our direction and making punchy motions with their fists, we’re compelled to point out that unlike the image overleaf, these are press images of the cars from Ford’s website not from Forza Motorsport 6, the game. But that doesn’t stop us having a look at them, does it? It’s a free country and all of that.

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